Thursday, August 20, 2009

Information has a structure

All information has a structure.

Non-structure, or complete randomness, "white noise" etc in information seems to be found only if we restrict what we are actually looking at. For instance, the brownian motion is a model of random movement, but does not say that the particles themselves are random size and mass.

That is to say, some words, eg zero, chaos, non-structure, randomness, has meaning only because it is encapsulated by similar conditions in reality. For instance with zero, no food, no money, no life, no car. Not a true zero but close if restricted to only one variable.

Clouds seem random when inside them, for instance getting stuck in a white-out, but from a greater distance, has structure.

Is it possible that memory is an accumulation (I hesistate to say summation) of sensory reception from our peripheral and telepathic sensors. I believe that this is the case. For instance, the memory of someone crossing a street to the right of you is associated with the peripheral vision of your right eye, the sudden movement of eye muscles as you look in that direction, combined with earlier primitives like color, movement, walking, good looks, sexy etc.

Maybe all memory is there but we look for the complex, taking the primitives (basics) for granted.

If this is true, it leads to the following
1. True mind reading. Reading an individuals past and present memories by simply focussing on that individual and using cues to initialise memory associations eg. the dark place with the thought of murder, leading to the memory of hearing a gravel road, leading to the back of a white shirt on a dark night.

2. Cure or semi-cure for dementia and possibly alzheimers. Can memory held in other places in the brain not degenerated be used to reconstruct partially lost memories.

Another experiment as proof of this theory:

The magic card trick

1. Randomly shuffle a deck (or as many decks) of cards as you wish

2. Have deck face down so you cannot see the suit and number of the cards

3. Choose a card from the top of the deck

4. Try to predict card suit and number.

(write to me at this address if you want a simple game to train yourself into developing this gift).

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